These are some of the concepts I did for Sony's Resistance Retribution game.
These are two of the images done for Udraw Studio which came out in the fall of 2010 with the new wii tablet. The first is a background image to show the player the setting in which their canvas is in when they zoom all the way out (they could also zoom into their canvas). The second image is a quick photoshop mockup of the image I painted using the Udraw tablet. Those of you who own the 2010 game can see the replay of this painting (in attract mode) if you boot it up and then just let it sit there for two minutes.
These next images were done for Udraw Studio: Instant Artist which just recently came out and is available for not only the wii, but also for the PS3 and Xbox. The first image was done as a proposal for the look of the new game, and the next two are concepts for game assets after production began.
I did some early character concepts for this game based on the popular TV show. Later on I did some UI concepts.The character models in this last image were placeholder characters that I found on the internet and distorted. I don't remember where I came across them, but they fit the perspective and genre nicely.
Some of the paint-overs I did for the project.And here are a couple of paintings I did that hang on the walls in the Museum levels.
Zumba held the top spot in sales across all SKUs for a good length of time. I did concepts very early on in the first proposal stage, and then again much later on in the project.
I did designs for sets, props, billboards, signs, and award vehicles for this Nintendo Wii game. The look they were after was a colorful, plastic and playful mii world based on the show's current look.